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Content and entertainment

19-year-old QQ is doing its best to stay young

Tencent hopes to bring content-driven social network features including e-sports, live streaming, gaming, and beauty to QQ. Original Link

19-year-old QQ is doing its best to stay young

Tencent hopes to bring content-driven social network features including e-sports, live streaming, gaming, and beauty to QQ. Original Link

I’m a Zhihu user. My Zhihu Credit score is 564

Zhihu’s credit experiment serves as a barometer for the health of the Chinese internet.  Original Link

PandaTV says its not dead and will file for an IPO this year

“We are not dead, and PandaTV is about to profit,” PandaTV’s Chief Operation Officer Zhang Juyuan told local media. Original Link

Briefing: Taobao launches standalone short video app

Product listings can be added to videos, allowing users to buy the merchandise once they have viewed it. Original Link

China’s audio giant Ximalaya FM rumored to prepare for IPO

The podcasting giant with 40 million users is reportedly raising funds from investors like Tencent and Goldman Sachs. Original Link

Jinri Toutiao rival said to file for US IPO in September

Qu Toutiao didn’t confirm the claim, saying that they “have been open to all kinds of financing channels, including a listing of course, but the time can not be confirmed.” Original Link

China’s Quora Zhihu raises $270 million in series E funding

Chinese question-and-answer site Zhihu announced have raised $270 million in series E funding on August 8 and will use them to boost artificial intelligence related technology and building a better content eco-system. Original Link

Tencent in need of new blockbusters as Honour of Kings mania fades

Tencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s gaming industry.

App Store marketing service provider AppBi revealed in a recent report that Honour of Kings reached its peak with a profit growth rate of 29 percent in 2016. But its popularity started to drop with policy restrictions and growing competition. The heat surrounds Honour of Kings and the purchase of users declined gradually.

China’s mobile gaming industry is dominated by Tencent and NetEase. Among all games listed on “Top 20 Paid Games” from 2014 to 2018 Q1, Tencent constitutes 50% of the total, while Netease was the second with an 18 percent share.

In Q1 this year, Net Ease is catching up with its new game“决战!平安京” topping the fastest growing category. The best performing game by Tencent is QQ Speed, which recorded a $170 million or 19 percent YOY profit growth in Q1 this year. Compared to previous years where Tencent and Netease carved up most of the profits, several gaming startups become the budding publishers in China’s game arena.

Mobile revenue still relies heavily on the game industry. According to the recent report released by China Culture and Entertainment Industry Association (CCEA), more than 70% of APP income was generated by game players.

Since 2014, China experienced an explosive growth in the gaming market. AppBi research shows the total revenue had jumped almost four times from 2014 to 2017. In 2018 Q1, China mobile game revenue reached $2.3 billion, equivalent to the total in 2014.

AppBi studied every year’s Top 20 Games in Revenue in IOS store and found that most of the top publishers are either invested by Baidu, Tencent, and Alibaba, or BAT itself. Small startups are suffering increasing difficulty to survive or go independent.

From 2016-2018Q1, most of the Top 20 profitable games are well-established IP or Chinese fantasy category, which proven to be very popular among Chinese consumers. There was a significant lacking in originality and innovation.

With more players generated by games like the Honour of Kings, China mobile users are expected to exceed 550 million, according to CCEA. However, the game market still requires more originality, talents, and better data-driven marketing strategy, the company pointed.

Image credits:AppBi

Original Link

Tencent in need of new blockbusters as Honour of Kings mania fades

Tencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s gaming industry.

App Store marketing service provider AppBi revealed in a recent report that Honour of Kings reached its peak with a profit growth rate of 29 percent in 2016. But its popularity started to drop with policy restrictions and growing competition. The heat surrounds Honour of Kings and the purchase of users declined gradually.

China’s mobile gaming industry is dominated by Tencent and NetEase. Among all games listed on “Top 20 Paid Games” from 2014 to 2018 Q1, Tencent constitutes 50% of the total, while Netease was the second with an 18 percent share.

In Q1 this year, Net Ease is catching up with its new game“决战!平安京” topping the fastest growing category. The best performing game by Tencent is QQ Speed, which recorded a $170 million or 19 percent YOY profit growth in Q1 this year. Compared to previous years where Tencent and Netease carved up most of the profits, several gaming startups become the budding publishers in China’s game arena.

Mobile revenue still relies heavily on the game industry. According to the recent report released by China Culture and Entertainment Industry Association (CCEA), more than 70% of APP income was generated by game players.

Since 2014, China experienced an explosive growth in the gaming market. AppBi research shows the total revenue had jumped almost four times from 2014 to 2017. In 2018 Q1, China mobile game revenue reached $2.3 billion, equivalent to the total in 2014.

AppBi studied every year’s Top 20 Games in Revenue in IOS store and found that most of the top publishers are either invested by Baidu, Tencent, and Alibaba, or BAT itself. Small startups are suffering increasing difficulty to survive or go independent.

From 2016-2018Q1, most of the Top 20 profitable games are well-established IP or Chinese fantasy category, which proven to be very popular among Chinese consumers. There was a significant lacking in originality and innovation.

With more players generated by games like the Honour of Kings, China mobile users are expected to exceed 550 million, according to CCEA. However, the game market still requires more originality, talents, and better data-driven marketing strategy, the company pointed.

Image credits:AppBi

Original Link

Tencent in need of new blockbusters as Honour of Kings mania fades

Tencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s gaming industry.

App Store marketing service provider AppBi revealed in a recent report that Honour of Kings reached its peak with a profit growth rate of 29 percent in 2016. But its popularity started to drop with policy restrictions and growing competition. The heat surrounds Honour of Kings and the purchase of users declined gradually.

China’s mobile gaming industry is dominated by Tencent and NetEase. Among all games listed on “Top 20 Paid Games” from 2014 to 2018 Q1, Tencent constitutes 50% of the total, while Netease was the second with an 18 percent share.

In Q1 this year, Net Ease is catching up with its new game“决战!平安京” topping the fastest growing category. The best performing game by Tencent is QQ Speed, which recorded a $170 million or 19 percent YOY profit growth in Q1 this year. Compared to previous years where Tencent and Netease carved up most of the profits, several gaming startups become the budding publishers in China’s game arena.

Mobile revenue still relies heavily on the game industry. According to the recent report released by China Culture and Entertainment Industry Association (CCEA), more than 70% of APP income was generated by game players.

Since 2014, China experienced an explosive growth in the gaming market. AppBi research shows the total revenue had jumped almost four times from 2014 to 2017. In 2018 Q1, China mobile game revenue reached $2.3 billion, equivalent to the total in 2014.

AppBi studied every year’s Top 20 Games in Revenue in IOS store and found that most of the top publishers are either invested by Baidu, Tencent, and Alibaba, or BAT itself. Small startups are suffering increasing difficulty to survive or go independent.

From 2016-2018Q1, most of the Top 20 profitable games are well-established IP or Chinese fantasy category, which proven to be very popular among Chinese consumers. There was a significant lacking in originality and innovation.

With more players generated by games like the Honour of Kings, China mobile users are expected to exceed 550 million, according to CCEA. However, the game market still requires more originality, talents, and better data-driven marketing strategy, the company pointed.

Image credits:AppBi

Original Link

Tencent in need of new blockbusters as Honour of Kings mania fades

Tencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s gaming industry.

App Store marketing service provider AppBi revealed in a recent report that Honour of Kings reached its peak with a profit growth rate of 29 percent in 2016. But its popularity started to drop with policy restrictions and growing competition. The heat surrounds Honour of Kings and the purchase of users declined gradually.

China’s mobile gaming industry is dominated by Tencent and NetEase. Among all games listed on “Top 20 Paid Games” from 2014 to 2018 Q1, Tencent constitutes 50% of the total, while Netease was the second with an 18 percent share.

In Q1 this year, Net Ease is catching up with its new game“决战!平安京” topping the fastest growing category. The best performing game by Tencent is QQ Speed, which recorded a $170 million or 19 percent YOY profit growth in Q1 this year. Compared to previous years where Tencent and Netease carved up most of the profits, several gaming startups become the budding publishers in China’s game arena.

Mobile revenue still relies heavily on the game industry. According to the recent report released by China Culture and Entertainment Industry Association (CCEA), more than 70% of APP income was generated by game players.

Since 2014, China experienced an explosive growth in the gaming market. AppBi research shows the total revenue had jumped almost four times from 2014 to 2017. In 2018 Q1, China mobile game revenue reached $2.3 billion, equivalent to the total in 2014.

AppBi studied every year’s Top 20 Games in Revenue in IOS store and found that most of the top publishers are either invested by Baidu, Tencent, and Alibaba, or BAT itself. Small startups are suffering increasing difficulty to survive or go independent.

From 2016-2018Q1, most of the Top 20 profitable games are well-established IP or Chinese fantasy category, which proven to be very popular among Chinese consumers. There was a significant lacking in originality and innovation.

With more players generated by games like the Honour of Kings, China mobile users are expected to exceed 550 million, according to CCEA. However, the game market still requires more originality, talents, and better data-driven marketing strategy, the company pointed.

Image credits:AppBi

Original Link

Video streaming platform AcFun reveals security breach

Chinese video streaming platform AcFun revealed shortly after midnight of June 13 that hackers had stolen data of tens of thousands of user. The company apologized for the breach and admitted that the leak was due to insufficient precautions to secure the platform.

AcFun asked users to change their passwords, especially those who hadn’t logged in the platform since July 7, 2017 and also those whose pervious passwords were weak.

According to the company, the affected data include user IDs, nicknames, and passwords that had been stored on the company’s encrypted servers.

After the hack, AcFun said they had notified users within the platform and across Weibo, WeChat, SMS and other public forums. The company also set up a security task force of internal and external technical experts to investigate the breach and improve cybersecurity.

AcFun was founded in 2007 and is famous for animation, comic and game related content. Although less known than its Nasdaq-listed rival Bilibili, AcFun was China’s first video platform that features real-time commentary subtitles that can overlay the video.

Bilibili and regulation: How one video company is thriving on youth-generated content

AcFun was acquired by Kuaishou, one of China’s biggest short video platform, on June 5, after a temporary shut-down in early February due to lack of funds. According to previous media reports, the company’s losses continued to mount in recent years and reached RMB 146 million in the first 9 months of 2016.

Before the February shut-down, the platform was closed for three days due to unspecified reasons in November 2017. The company blamed cyber-attack for paralyzing their services, but online discussions pointed out the company was having internal issues regarding turbulence among management personnel, regulatory punishments and a big loss of users.

Original Link